For a visual overview of how this tool works: https://www.artstation.com/artwork/ba8OBa
This is meant to help with generating trim sheets for use with the "Ultimate Trim" texturing technique that was developed at Insomniac games. Being able to consistently generate the necessary 45-degree normal map bevels for this technique can be time consuming and a pain, so I created this tool to remove that headache.
This tool allows you to create up to 12 full width trim segments and up to 12 partial-width bottom trim segments. Additional features allow you to enable outputs for masking any trim segment, output a height map, and input a rectangular shape for custom 45-degree bevel creation.
For more info on ultimate trim: https://www.gdcvault.com/play/1022324/The-Ultimate-Trim-Texturing-Techniques
Non-commercial version: SBSAR files for Substance Designer and Substance Painter.
Commercial versions: SBSAR and fully commented SBS files for Substance Designer and Substance Painter.
Any future updates to the version you've chosen will be provided for free.
Substance Designer 6.0.3 or newer
Substance Painter 2.4.1 or newer
Substance Designer 2018.3.1 or newer